This mod adds Cannibals Expanded to the Game. Learn and produce new equipment. Buy and improve your own buildings. Help different world factions, or fight them. Train your people – turn frail victims into master warriors. Take your wounded comrades out of the battle so that they all return home alive.
Authors description: Cannibals Expanded
UPDATE: new balance tweaks, cannibal squad leaders and chiefs no longer wear such high quality armor. Stats of cannibal chiefs and squad leaders have been smoothed out so the power buildup between each tier of cannibal is more natural. However each cannibal leader is still a formidable opponent.
This mod expands on the cannibal faction with new armors weapons and enemies!
This will make the cannibals a more formidable force with several new powerful units like.
The Mancatchers
Tenderizers
and Punishers
High ranking units like the grand wizard, meat lord, and even mighty canhead have been given new armor and weapons!
All new weapons with rare quality grades for you to find!
Mod requires import!
Please let me know what you think down below
enjoy!
Should be compatible with reactive world. In my testing the different tribes will all use the new equipment. The only mods that may cause incompatibility issues are those that change what equipment the cannibals use
If you intend to use New weapons dissemination mod alongside this and the shrieking bandit expansion please download this compatibility patch https://steamcommunity.com/sharedfiles/filedetails/?id=1655162336
Cool mod. Thanks for sharing.
I’m not sure what the proper load order is supposed to be. I have WDM loaded after this and Reactive world before this. I tested the cannibal hunter start and they seem to be functioning correctly, at least that particular camp consisting of Mancatcher and a mix of others.
I did notice however that nearby, the fancy cannibals were fighting the scrawny cannibals. Stange considering the first camp were mixed together and weren’t at odds with each other.