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Hearts of Iron IV: Conditional Surrender
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Download this Conditional Surrender mod for Hearts of Iron IV and lead your nation to victory and prosperity in the Second World War! Put your enemies on their back!
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9 Feb 2021

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96.26 KB

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This mod adds Conditional Surrender to the Game.

Authors description: Conditional Surrender

With this mod, you’ll be able to end wars quickly and avoid entering stalemates that make the game boring.

With this mod, you’ll be able to end wars quickly and avoid entering stalemates that make the game boring.
Other modsPolitics & Stability Rework
How to supportPatreon[www.patreon.com]

Peace OptionsConditional surrenderPrerequisitesSurrenderer10% or more surrender progressNot in a civil war with the country to surrender toFully independent (can’t be a puppet or subject)Can’t have capitulatedTargetFully independent (can’t be a puppet or subject)In a faction & a major countryNot in a factionAcceptance chancesp: Target surrender progressws: Target war supporteasy: Easy mode (2 if active, otherwise 1)White peacePrerequisitesProposerNot in a civil war with the country to surrender toFully independent (can’t be a puppet or subject)Can’t have capitulatedTargetFully independent (can’t be a puppet or subject)Can’t have capitulatedAcceptance chancesp: Target surrender progressws: Target war supporteasy: Easy mode (2 if active, otherwise 1)Propose peacePrerequisitesVictorNot in a civil war with the country to propose peace toFully independent (can’t be a puppet or subject)Can’t have capitulatedTarget10% or more surrender progressFully independent (can’t be a puppet or subject)Can’t have capitulatedAcceptance chancesp: Target surrender progressws: Target war supporteasy: Easy mode (2 if active, otherwise 1)Peace Treaty: How it works?Victory pointsThis mod’s victory points aren’t the same as regular victory points. The way victory points are calculated is by adding the captured states strategic value proportionally to a countries’ divisions in it compared to all other countries at war with the target”Peace Treaty” decisionsDecisionScopeCost (in scope )PrerequisitesAI won’t do ifNotesWar reparationsCountry17%Target is paying war reparations to less than 2 countriesTarget has more than 5 civilian factoriesTarget has more than 7 military factoriesTarget gives country 20% of its civilian factories & 14% of its military factories for 720 daysDisarm NationCountry10%Target isn’t being forced disarmament alreadyTarget is forced on “Disarmed Nation” mobilization law for 720 daysTake stateState100%NoneNo neighbor state is owned by AIPuppet stateState50%State is core of ownerNo neighbor state is owned by AI’s state owner puppetLiberate stateState50%OrAny non-existent country has a core in the stateA county’s puppet that isn’t derived from state owner has core in itNo neighbor state is owned by an AI liberated & puppeted countryDemilitarize stateState25%NoneAny neighbor state is owned by an AI’s puppetClaim stateState25%State isn’t core or claim of countryTranslationsRussianGermanFAQsIs it compatible with any mods?Though not tested, this mod should work with most modsCan the AI use these new options?Though rare, the AI can use these options if it’s surrender progress and war support are low enough.Can you use this mod in multiplayerYes, this mod can be used in multiplayer

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