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Hearts of Iron IV: Map Modes+
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Download this Map Modes+ mod for Hearts of Iron IV and lead your nation to victory and prosperity in the Second World War! Put your enemies on their back!
Overview
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Version:

12 Feb 2022

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0.300 MB

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This mod adds Map Modes+ to the Game.

Authors description: Map Modes+

InformationAdding map modes is not ironman compatible, so with this mod active you will not be able to get achievements.
Most map modes are updated daily and not on specific occasions. So if you think the map mode might be outdated either wait a day or switch off and back to the map mode.
Very few map modes are only changed on specific occasions and not daily, so they precisely change when needed.

FeaturesThe mod currently adds 13 new map modes.
Core States every state that is controlled, owned, cored or claimed by the player is colored depending on that status red: owned, but not cored nor controlled dark red: owned and cored, but not controlled light green: cored, but not owned nor controlled yellow: controlled, but not owned nor cored green: owned and controlled, but not cored dark green: controlled and cored blue: claimed and controlled, but not owned light pink: claimed, but not controlled nor owned World Tension every country is colored depending on how much World Tension it has caused white: 0% red: 100% (the more WT, the more red the country is; full red at 100%) Stability every country is colored depending on how much stability it has red: less than 25% redish orange: between 25% and 32% orange: between 33% and 49% yellow: between 50% and 74% green: between 75% and 99% dark green: at least 100% War Support every country is colored depending on how much war support it has red: less than 25% redish orange: between 25% and 32% orange: between 33% and 49% yellow: between 50% and 74% green: between 75% and 99% dark green: at least 100% War Goals on us colors the player’s country in green colors every country that has a war goal against the player in red colors every country that is justifying a war goal against the player in orange this does not include countries that “justify” via completing a national focus Anti-Air Level every state controlled by the player, the player’s allies or the player’s enemies is colored depending on what level the Anti-Air building has in the state red: 0 redish orange: 1 orange: 2 yellow: 3 green: 4 dark green: 5 Air Base Level every state controlled by the player, the player’s allies or the player’s enemies is colored depending on what level the Air Base building has in the state red: 0 redish orange: 1 or 2 orange: 3 or 4 yellow: 5 or 6 green: 7 or 8 dark green: 9 or 10 Technologies every country is colored depending on how many technologies it has researched red: has researched less then 10% of the current max very redish orange: has researched between 10% and 19% of the current max redish orange: has researched between 10% and 19% of the current max orange: has researched between 20% and 29% of the current max yellowish orange: has researched between 30% and 39% of the current max very yellowish orange: has researched between 40% and 49% of the current max yellow: has researched between 50% and 59% of the current max greenish yellow: has researched between 60% and 79% of the current max green: has researched between 80% and 89% of the current max medium green: has researched between 90% and 99% of the current max dark green: has researched the most technologies (flashing if the only country with that many technologies researched) Our Interventions colors the player’s country in green colors every country that has received expeditionary forces from the player in light blue colors every country that has received expeditionary forces from the player in blue if both is the case, the country will be light blue with a darker blue border colors every country that has reiceived/given volunteers from/to the player in turquoise Majors works the same way as the normal political map, but gives majors a flashing yellow border World War colors every country that is currently at war in red colors every country that is currently at peace in green Spy Masters colors every country that is currently a spy master of their faction in purple colors all other countries grey (like the faction map mode does for non-faction members) Guarantees colors the current target green by default the target is the player’s country, however it can be selected in two ways: either by clicking the star over a country’s capital on the map or by selecting it from a list in the GUI attached to the map mode colors every country that is currently guaranteed by the target in yellow colors every country that is currently guaranteeing the target in blue
Compatibility HOI4 Version: 1.11.* (at least 1.11.4) versions before 1.11 won’t work at all, versions before 1.11.4 can crash when checking the Intel Ledger of other countries (delete the file in common/scripted_guis in that case, though some map modes might not properly work in that case) should be compatible with any DLC should be compatible with most mods (unless they add map modes with the same code name)
Localisations English localisation included German localisation included French localisation included (English language) Spanish localisation included (English language) Russian localisation included Polish localisation included (English language) Portuguese localisation included (English language)
CreditsThanks to anbory for the Russian translation.

OtherIf you find any bugs or have any suggestions, please let me know in the comments.

Also, feel free to join us on our Discord[discord.gg].

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